L System Study for Plant Generation
I have developed a tool in Processing that uses L-Systems to generate plant structures and to animate their growth.

Later I developed another version in Unity to use it for generating plants to be used as game assets or for generating plants in real-time in games. I tested it by generating trees for pixel-art games. The line-renderer is used for drawing the tree and then it is pixelated using a render-texture with the desired resolution and a pixel-perfect camera.

The branch angles and lengths have an adjustable randomness range to acquire more organic forms but it could be more organic if I add randomness to the rules. This would be the next step if I were to generate plants for a game I make.

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